It's 6:25pm, and you're feeling the itch.
That's right. You need to go light some massive fires, freeze a few feet to the floor, and maybe add a couple of fluffy widdle sheepies to the wilds of Azeroth. You don't want just any old in-game murderfest; no, not for a mage of your caliber. You want to hit the Elites and burn your way through an instance. You want a meatshield to take the hits, a healer to keep your fragile little form alive, and maybe a minion or two to add their own paltry efforts to your explosions. In short, you're ready find a party and join a dungeon run.
You, however, are a mage. You may be awesomesauce in a wrapping of highly colorful cloth, but the fact is that mages just aren’t the lynchpins of a group. We are too smart to stand there and gleefully let the mobs beat on us, tank-style (blame Arcane Intellect for that) and too interested in furthering the cause of devastation to cast something pansy like a heal. Thus, the rest of the game lumps us into this nebulous ‘class’ called DPS. They weigh us off against rogues, warlocks, hunters and hybrids when they consider who to bring and who to leave chillin’ in Shattrath City.
So, how do we make sure that we’re the ones getting the invites while the lesser beings get left behind? We tip the scales with some facts. Let’s make sure that everyone understands just what mages bring to a party.
Part 1: The Basics
It’s not a bad start, huh? The basics are already pretty impressive. It’s only half of the list, though. If the group leader is still eyeballing Joe Rogue for your spot, then I guess we'll just have to whip out the Advanced Mage list! Let’s see who gets left in Shattrath, then.
Fire mages enjoy the effects of Blast Wave with its 6 second daze and Dragon’s Breath with its 3 second disorient. For the cold-inclined among us, it’s all about Frostbyte and Permafrost combined with some great cooldown-shortening talents like Cold Snap and Improved Frost Nova. Arcane mages aren’t left out, either. They get Presence of Mind to turn an angry enemy into an insta-Sheep as well as Slow, which affects not only the enemy’s legs but his sword arm, as well.
... but I'm betting your eyes are tired. Let's save the Advanced class for next post. Until then!
Feb 25, 2008
Bringin' More Than Just the Boom, pt 1
Posted by Rhoelyn at 12:51 PM
This work is licensed under a
Creative Commons Attribution-Share Alike
3.0 Unported License.
5 comments:
It's enough to make me think seriously about starting one! Great article. :)
What Kellie sez. It makes me want to start leveling my mage again!
You should! Seriously, they're fun and easy and they sparkle a lot. What more could you want?!
Ok, you've got me here.. my mage is probably my second-favorite toon. Next to my hunter main, of course. He's a blood elf, so he's dang sexeh too.. but that's beside the point. (Really, it is! Oh all right, I made him for his dark good looks, but really, if 12-year-old boys can roll Nelf females, I'm allowed to do likewise, right? Right??) The only thing that has ever bothered me is the people who treat him like a vending machine. I ran an instance back when I was first learning about face-melting goodness.. and this guy kept opening trade with me. I'm like what?? I had already asked if anyone wanted water, and the guy hadn't said a word. Then he finally (after about an hour) starts hinting that he wants some. "If this mage would give me any WATER" sigh. I know, I might as well get used to it, but until I get the table o'joy (Unique - 80, WHAT? stupid patch), I'm still going to be grumpy about it, ok? :D
Hey, if people don't ask right, I say you let them drink the stuff they bought. You don't OWE the non-mages water; you're just nice enough to give it to them. Seriously. Blow that jerk to kingdom come. >_<
RAWR.
Post a Comment